On January 2007, Steve Jobs
introduced the Apple iPhone during his keynote address at the Macworld
Conference and Expo. In its first appearance onscreen and in Jobs's hand, the
phone looked like a sleek but inanimate black rectangle.
Then, Jobs touched the screen.
Suddenly, the featureless rectangle became an interactive surface. Jobs placed
a fingertip on an on-screen arrow and slid it from left to right. When his
finger moved, the arrow moved with it, unlocking the phone. To some people,
this interaction between a human finger and an on-screen image -- and its
effect on the iPhone's behavior -- was more amazing than all of its other
features combined.
And those features are plentiful. In
some ways, the iPhone is more like a palmtop computer than a cellular phone. As
with many smartphones,
you can use it to make and receive calls, watch movies, listen to music, browse
the Web, and send and receive e-mail and text messages. You can also take
pictures and video (using an iPhone 3GS or later model) with a built-in camera,
import photos from your computer and organize them all using the iPhone's
software.
In 2008, Apple introduced the second
generation iPhone. This iPhone can operate on third-generation (3G) cellular
networks and has a GPS receiver. It also lets you view map and satellite data
from Google Maps, including overlays of nearby businesses. Owners of the
original iPhone got the opportunity to upgrade the software on their phones.
The 2.0 software gives the old phones new functions, but without the GPS receiver
or 3G network capability.
2009 was the year that Apple
launched the iPhone 3GS. The 3GS iPhone models have more storage capacity than
earlier iPhones. They also have a better camera that's capable of taking still
shots and video at 30 frames per second. Another added feature is a compass,
which comes in handy when you need to find your way through unfamiliar territory.
Also in 2009 came iPhone OS 3.0, which offered many improvements, such as the
ability to cut and paste.
In 2010, Steve Jobs took the stage
to announce a new generation of Apple's runaway success: the iPhone 4. The new
device sports two cameras -- one on the front and one on the back. The iPhone 4
has a retina display with a better resolution than earlier phones. It also
marked a departure from the basic iPhone design -- the phone doesn't have a
slightly curved back so it lays flat on surfaces. Jobs also announced a new
name for the iPhone operating system: iOS.
A modified version of the Macintosh
OS X operating system used on Apple desktop and laptop computers lets you
interact with all of these applications. It displays icons for each application
on the iPhone's screen. It also manages battery power and system security. The
operating system synchs the phone with your computer, a process that requires a
dock much like the one used to synch an iPod. It also lets you multitask and
move through multiple open applications, just like you can on a laptop or
desktop computer
.
.
But instead of using a mouse or a
physical keyboard, the iPhone uses virtual buttons and controls that appear on
its screen. This isn't really a new phenomenon -- touch screens have been part
of everything from self-checkout kiosks to smartphones for years. But the
iPhone's touch screen is a little different from many of the others currently
on the market. When you touch the screen on a PDA or a Nintendo DS,
you typically use a slender, pointed stylus. The iPhone, on the other hand,
requires you to use your fingers. It can also detect multiple touch points
simultaneously, which many existing touch screens cannot do.
The conductive layers in the iPhone's
touch screen enable users to give the device commands with a simple swipe of
the finger.
Electronic devices can use lots of
different methods to detect a person's input on a touch screen.
Most of them use sensors and circuitry to monitor changes in a particular
state. Many, including the iPhone, monitor changes in electrical current.
Others monitor changes in the reflection of waves. These can be sound waves or
beams of near-infrared light. A few systems use transducers to measure changes in
vibration caused when your finger hits the screen's surface or cameras to
monitor changes in light and shadow.
The basic idea is pretty simple --
when you place your finger or a stylus on the screen, it changes the state that
the device is monitoring. In screens that rely on sound or light waves, your
finger physically blocks or reflects some of the waves. Capacitive touch
screens use a layer of capacitive material to hold an electrical charge;
touching the screen changes the amount of charge at a specific point of
contact. In resistive screens, the pressure from your finger causes conductive
and resistive layers of circuitry to touch each other, changing the circuits'
resistance.
Most of the time, these systems are
good at detecting the location of exactly one touch. If you try to touch the
screen in several places at once, the results can be erratic. Some screens
simply disregard all touches after the first one. Others can detect
simultaneous touches, but their software can't calculate the location of each
one accurately. There are several reasons for this, including the following:
- Many systems detect changes along an axis or in a specific direction instead of at each point on the screen.
- Some screens rely on system-wide averages to determine touch locations.
- Some systems take measurements by first establishing a baseline. When you touch the screen, you create a new baseline. Adding another touch causes the system to take a measurement using the wrong baseline as a starting point.
The Apple iPhone is different --
many of the elements of its multi-touch user interface require you to touch
multiple points on the screen simultaneously. For example, you can zoom in to Web pagesor pictures by placing your thumb and finger on the screen and spreading them
apart. To zoom back out, you can pinch your thumb and finger together. The
iPhone's touch screen is able to respond to both touch points and their
movements simultaneously.
The many component layers in a mutual
capacitance screen.
To allow people to use touch
commands that require multiple fingers, the iPhone uses a new arrangement of
existing technology. Its touch-sensitive screen includes a layer of capacitive
material, just like many other touch screens. However, the iPhone's capacitors
are arranged according to a coordinate system. Its circuitry can sense changes
at each point along the grid. In other words, every point on the grid generates
its own signal when touched and relays that signal to the iPhone's processor.
This allows the phone to determine the location and movement of simultaneous
touches in multiple locations. Because of its reliance on this capacitive
material, the iPhone works only if you touch it with your fingertip -- it won't
work if you use a stylus or wear non-conductive gloves.
Unlike the mutual capacitance
circuitry, a self capacitance screen contains a transparent electrode layer.
The iPhone's screen detects touch
through one of two methods: Mutual capacitance or self capacitance. In mutual
capacitance, the capacitive circuitry requires two distinct layers of
material. One houses driving lines, which carry current, and the other houses
sensing lines, which detect the current at nodes. Self capacitance uses
one layer of individual electrodes connected with capacitance-sensing
circuitry.
The iPhone's touch screen registers
your touch and converts that raw data into precise coordinates.
Phone Features
The front surface of the Apple
iPhone has only one button -- the Home button. Pressing the Home button takes
you to the main screen of the iPhone's graphical user interface. There, you can
choose from the device's four primary functions using icons at the bottom of
the phone:
- Phone: 3G, GSM or EDGE cellular phone service as well as a visual voice mail menu
- Mail: POP and IMAP e-mail access, including in-line pictures, HTML capabilities and push e-mail
- Web: Safari Web browser
- iPod: Music and videos
You can open the iPhone's other
applications from the upper portion of the Home screen. These include a
calendar, calculator, notepad, and widgets, or mini-applications made
specifically for the iPhone. Older iPhones include a 2.0- or 3.2-megapixel
camera and software you can use to organize your pictures -- the iPhone 4 ups
the stakes with a 5-megapixel camera. You can also use an iPhone to check
weather reports and stock quotes. Even though the iPhone doesn't support Flash,
which the YouTube site relies on, you can watch YouTube videos using the
corresponding application. The keys and buttons you need to navigate each
application appear only when you need them.
The shape of the screen changes when
you need it to as well -- you can shift the perspective from vertical to
horizontal by tilting the phone. An accelerometer inside the iPhone lets the
operating system know to change the orientation of the image on the screen.
This means that you can scroll through long lists of music files on a long,
narrow screen, and you can watch movies in a widescreen format.
3G iPhone Applications and Problems
In June 2008, Steve Jobs unveiled the 3G iPhone at a conference for application developers. Apple offered 8 and 16 GB options of the 3G edition of the iPhone. The phone's appearance only changed a little bit -- this model had a slightly sleeker design and its back isn't silver. Customers who bought the 16 GB model could choose between an iPhone with a black or white plastic back. The 8 GB model was only available in black.Perhaps the biggest announcement -- apart from the fact that the phone could take advantage of 3G network technology -- was that the 3G iPhone had a GPS receiver. One of the challenges of GPS devices is that they tend to drain batteries pretty quickly. That's because the device is constantly receiving signals from satellites orbiting the Earth.
Another important addition to the iPhone was support for Microsoft Exchange. Microsoft Exchange support means users can now synchronize their iPhones with their Microsoft Outlook accounts. By adding this feature, the iPhone became more competitive with other enterprise smartphones -- the phones businesses use to keep executives and employees connected when out of the office.
When it released the original iPhone, Apple didn't support third-party applications, though that didn't stop developers from writing them. But with the original iPhone, in order to even run a non-Apple application, an iPhone owner had to first jailbreak his or her phone. Jailbreaking just means the owner could load and run third party applications. But it came with a risk -- if you tried to install official updates from Apple with a jailbroken phone, Apple could tell that some hanky panky was going on. But the 3G iPhone acts as an application platform, and Apple encourages developers to create content for it.
The transfer to the 3G iPhone didn't go without a hitch. Instead of allowing customers to purchase phones and activate them at home, Apple wanted them to activate the phones inside the store. Unfortunately, Apple's systems suffered an overload, causing massive delays during the product launch. Most customers ended up having to activate at home anyway.
Some of the new applications that became available when Apple opened up development for the iPhone take advantage of the device's accelerometer feature. Games like "Super MonkeyBall" let the player control the game character by tilting the phone in different ways. Could the iPhone become the next portable gaming platform? That's precisely what Apple claimed at its Sept. 9, 2009 press event. That brings us up to the iPhone 3GS.
iPhone 3GS
Apple unveiled the iPhone 3GS at the
2009 World Wide Developers Conference (WWDC). The S stands for
"speed." According to Apple, the
iPhone 3GS is up to twice as fast as the previous iPhone 3G model. That applies
both to accessing the data network and launching applications. In real-world
tests, journalists found that the iPhone 3GS often was more effective at
picking up 3G signals from the cell phone carrier than its predecessor.
But the iPhone 3GS isn't just faster
than previous models. It also boasts some new features. Here's a rundown of
what you'll find on the iPhone 3GS:
- More storage space: There are two versions of the iPhone 3GS: 16 GB and 32 GB models. This doubles the capacity of older iPhone models. Both models are available in white or black.
- Video camera: Not only does the iPhone 3GS's camera capture larger photos (3.2 megapixels versus the iPhone 3G's 2.0 megapixel camera), it can record video at 30 frames per second, too. The camera can focus automatically or you can use the touch screen to tell the camera where to focus the image. It also adjusts the image's white balance automatically.
- Voice control: While many other phones on the market have voice dialing features, the iPhone 3GS's voice control extends the functionality to other parts of the phone. Not only can you make calls by speaking into your phone, you can also control music playback and other functions.
- Compass: When paired with the accelerometer and GPS receiver, the iPhone 3GS's compass helps keep iPhone owners from getting lost. It also allows app developers the opportunity to develop augmented reality applications.
- Oleophobic screen: One problem with touch screens is that they tend to attract smudges. The iPhone 3GS has an oleophobic screen. An oleophobic material repels oils, keeping the screen relatively smudge-free.
- Tethering: If your cell phone carrier allows it, you can use the iPhone 3GS as a modem for your computer. Simply hook the iPhone 3GS to the computer using an Apple USB cord and you can surf the Web at 3G speeds. Some carriers don't allow tethering, including AT&T in the United States.
In the nanosecond between the time
you touch the iPhone's screen and the display reacts, several calculations and
signals are sent from the touch screen to the software.
- Signals travel from the touch screen to the processor as electrical impulses.
- The processor uses software to analyze the data and determine the features of each touch. This includes size, shape and location of the affected area on the screen. If necessary, the processor arranges touches with similar features into groups. If you move your finger, the processor calculates the difference between the starting point and ending point of your touch.
- The processor uses its gesture-interpretation software to determine which gesture you made. It combines your physical movement with information about which application you were using and what the application was doing when you touched the screen.
- The processor relays your instructions to the program in use. If necessary, it also sends commands to the iPhone's screen and other hardware. If the raw data doesn't match any applicable gestures or commands, the iPhone disregards it as an extraneous touch.
All these steps happen in a
nanosecond -- you see changes in the screen based on your input almost
instantly. This process allows you to access and use all of the iPhone's
applications with your fingers.
iPhone 4
When Steve Jobs unveiled the iPhone
4 in 2010, he confirmed a lot of rumors that had been swirling around for more
than a month. The technology news blog Gizmodo made headlines of its own when
it ran a story about a prototype version of the iPhone 4 ahead of the official
announcement. The phone belonged to an Apple employee
who appeared to leave it behind at a bar by accident. Gizmodo revealed many of
the phone's features, though Apple had remotely locked most of its
functionality.
Jobs slyly acknowledged the fact
that his audience knew more about the phone than they should, but he still had
some surprises up his sleeve. The new iPhone's design was a departure from
previous models. Instead of the slightly curved back, the iPhone 4 has flat
surfaces. It also has two cameras. The
rear-facing camera takes 5-megapixel pictures and can capture 720p video. It
also has an LED flash for low-light photography [source: Apple]. The
front-facing camera plays a part in Apple's Facetime app, which lets you make
video calls to other iPhone 4, compatible iPod touch and Mac OS X users.
The phone's front and back are both
covered in glass. Metal bands around the edge of the phone act as antennae.
Another big departure from previous iPhone models are the buttons: The iPhone 4
has four buttons or switches around the edge of the phone. One is the on/off
switch, the second controls volume and the third lets you switch your phone
from ringing to silent. The fourth button is the Home button.
The iPhone 4 has what Apple calls a
retina display. Its resolution is 960 by 640 pixels, or 326 pixels per inch. It
has an 800-to-one contrast ratio.
Other iPhone 4 features include:
- multitasking
- HD video recording and editing
- camera autofocus
- three-axis gyroscope
- dual-mic noise suppression
iOS 5
Apple announced version 5.0 of its
mobile operating system
in June 2011, several months before it unveiled the new phone iOS5 would launch
alongside. The operating system software went through several months of beta
use before becoming available for iPhones, iPads and iPod touches.
The iOS 5 updater is one of the biggest updates to the iPhone experience Apple
has ever made. The standout new feature is Siri, the personal assistant built
into iOS 5. Siri is only available on the iPhone 4S; the iOS 5 operating system
itself can be downloaded onto the iPhone 4 and iPhone 3GS, but Siri doesn't run
on those phones.
Siri uses natural language
processing to interpret spoken commands. When you talk to Siri, your voice is
uploaded to a server, processed, and sent back to the phone where action is
taken. This only takes a couple seconds, and Siri can perform tasks like
sending text messages, setting alarms, appointments and reminders, searching
for restaurants, or making voice calls. By filling out contact information,
Siri can understand commands like "Call my wife" or "Remind me
to take my keys when I leave the office."
iPhone 4 and 3GS users still have
new features to look forward to as well. Apple revamped its notification system
to be more like the convenient sliding tray found on Android. Notifications no
longer pop up in the middle of the screen, interrupting an app -- they're
accessible in a tray that slides down from the top of the screen with a quick
swipe. Additional new features:
- Apple's iMessage service integrates various communication sources like text messages and iChat. If you're sending a SMS to another iPhone owner, iOS5 defaults to iMessage, saving you a text.
- New iPhones can be activated without connecting to a computer, and data can be synced from iTunes over WiFi.
- The iCloud service syncs up to 5GB of apps, photos, and documents across multiple Apple devices for free.
- Twitter is built into the OS.
- The camera can be accessed from the lock screen.
- Light photo editing like red eye removal and cropping can be done from the Photos app.
- Apple's AirPlay video streaming works wirelessly. Video can be wirelessly mirrored from an iPad 2 or iPhone 4S to an Apple TV.
- Apple added new multi-touch gestures for multitasking.
iPhone 4S
Steve Jobs passed away on October 5, 2011. The day before, on October 4, his chosen successor, Tim Cook, hosted the annual fall Apple event to unveil the iPhone 4S. This marked the first time Jobs didn't introduce the new iPhone, but his influence lives on in the device itself. Up until the moment the event started, there was speculation that Apple would name its new phone the iPhone 5 and that it planned to release a modified iPhone 4 as a cheap alternative called the iPhone 4S. That didn't happen. Like the iPhone 3GS, the iPhone 4S keeps the same body design as its predecessor, while substantially updating its internal hardware.The iPhone 4S introduced three major new features: faster processing with a dual-core CPU and GPU; better photography with an 8 megapixel camera; and deep voice control integration through Siri, the voice assistant software we talked about in the iOS 5 section. While iOS 5 is available as a free download for iPhone 3GS and iPhone 4 users, Siri is only accessible on the iPhone 4S.
Apple equipped the iPhone 4S with the same 1GHz A5 system-on-a-chip that's inside the iPad 2. The A5 chip contains dual-core CPU and GPU processing, making it dramatically faster than the A4 chip inside the iPhone 4. For processor-intensive purposes like Javascript and graphics-intensive games, the iPhone 4S outperforms all the Android devices on the market as of fall 2011. For example, in the GLBenchmark 2.1 software, the iPhone 4S could push 122 frames per second; the Samsung Galaxy S II managed 67, while the iPhone 4 managed only 15
The iPhone camera received a similarly big upgrade from 5 megapixels to 8 megapixels. But the image resolution isn't what makes the iPhone 4S camera so much better -- it's the new, larger sensor, which captures 73 percent more light than the one on the iPhone 4, that Apple picked. Light sensitivity makes an enormous difference when shooting in low-light situations. Additionally, Apple employed a five-element lens system over the iPhone 4's four-element system to increase image sharpness, and improved the aperture from f/2.8 to f/2.4 to capture more light . The camera can shoot 1080p video, up from the iPhone 4's 720p video shooting capabilities.
The iPhone 4S marks another significant milestone for Apple's smartphone business: The device launched simultaneously on AT&T, Sprint and Verizon in October 2011. It's the first iPhone that works on both GSM and CDMA networks, the two cellular technologies used worldwide. Dual-radio phones like the iPhone 4S are often called "worldphones."
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